Agile System SoftwareLearn

Kids & guardians

Five playful first courses, built for a guardian to sit beside

Each language has a kids course for ages 8–12: six short sits of four steps, five or six minutes each. A child prints a picture, teaches a robot a trick, launches a rocket, runs a space zoo, builds a sticker-board web page. Real code, real tools, no busywork.

What a guardian or teacher should know

A guardian or teacher sets it up

The adult creates the account and the seat, chooses the course and stays nearby. The child never registers anything.

No personal details, ever

The tutor never asks for a name, age, school, photo or voice recording. Characters have made-up names: Pixel the robot, Captain Mango, Biscuit the cat.

Buttons and voice, not open chat

Predict questions are answered with buttons; the explain-back is spoken or chosen from options. There is no free-text chat with the model for children.

Checks that feel like play

"The machine tries your program with a new word and a new number." Every check is a run of the child's own program with fresh inputs; a pass is celebrated, a miss is a hint.

Nothing shared, nothing ranked

No streaks, no leaderboards, no sharing. The guardian or teacher can read the transcript and receives the completion card at the end.

Short and visual

Steps are five or six minutes; projects are pictures, patterns, countdowns, dice games and a text pet or a web page the child can see.